SKILL.md


name: 3d-animation-short-generator description: | Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip. compatibility: Requires the MiniMax Hub agent (canvas workspace, choice cards, and hub_generate_image/hub_generate_video tools); not portable to generic agent harnesses.


3D Animation Short Generator

Use this Skill when the user wants a complete story-first animated short workflow, from one-line idea to final edited video. The workflow must place every major artifact on the canvas in production order and pause at creative gates with user choice cards before expensive or high-impact steps.

Core rule: story first, ask screen size and total duration with choice cards immediately after user intake, ordered canvas artifacts, every required confirmation via choice card, fixed order after character/scene cards: six-column standardized shot table with per-second directives + audio cues + spatial anchor chain → shot-table self-check gate → one single text storyboards document with one section per shot (multi-panel pencil image only when user explicitly opts into visualization mode; any shot flagged for heavy iteration is extracted to a standalone text storyboard node) → video-model choice card (H3 default, Seedance 2.0 fallback) + resolution choice card → single-shot clips rendered by the chosen video model → full-film assembly with BGM; final video must remove all storyboard artifacts.

Global Visual Style Lock

Unless the user explicitly requests another visual style, all character cards, scene cards, shot tables, text storyboards, optional pencil storyboards, single-shot video clips (regardless of which video model is selected), assembled videos, and final composites must use this visual style:

Negative style constraints: no photorealistic live-action, no flat 2D anime, no plastic toy skin, no stiff mannequin posing, no realistic anatomical stiffness, no lifeless facial expressions.

STEP 0: Intake and Canvas Plan

Capture:

Immediately after capturing the user's input, before Project Brief or any other next step, show choice cards to confirm production format:

Screen size / aspect ratio card:

Total duration card:

Only proceed after the user chooses both screen size/aspect ratio and total duration, or explicitly supplies custom values. Store the approved screen size/aspect ratio and duration in the Project Brief and reuse them in shot timing, transition continuity, the standardized shot table with per-second directives, single-shot storyboards (text by default, pencil image when user opts in), single-shot video clips, assembly, BGM matching, and final composite settings.

Create or later update canvas artifacts in this order:

  1. Project Brief text node
  2. Story Outline text node
  3. Labeled Character Card image nodes
  4. Environment-only Scene Card image nodes
  5. Standardized Shot Information Table node with six columns; each row must include per-second directives inside Shot Description
  6. Single text storyboards document — one canvas text node named <title> text storyboards containing one section per shot (mirrors the half-narrated-drama storyboard structure). When the user flags a shot for heavy iteration, that section is extracted to a standalone text node and a (extracted) marker is left in the document. Pencil image storyboards, if opted in, are separate image nodes.
  7. Single-Shot Video Clip nodes (rendered by the video model selected in Step 7 — H3 default, Seedance 2.0 fallback)
  8. Assembled Main Video node
  9. Matched BGM audio node and Final BGM-Composited Video node

Do not dump long production content only in chat. Put durable outputs on canvas as text, image, video, or audio nodes.

STEP 1: Project Brief

Produce a concise project brief and write it to a canvas text node named with the project title or 项目简报.

Include:

Then show a user choice card:

Only proceed after the user chooses or explicitly says to continue.

STEP 2: Story Outline and Gates

Create a story outline and write it to a canvas text node named 故事大纲 or story-outline.

Include:

Gate checks:

Then show a user choice card:

STEP 3: Character Cards

Generate character reference cards and place each image on canvas. Recommended order:

  1. Protagonist card
  2. Contrast / pressure character card
  3. Optional supporting character card

Each character card should be a 16:9 production reference sheet when possible. Unlike final rendered video, character cards should include clear readable labels so downstream generation can bind the correct person and props:

For stylized 3D animation, keep the character soft, readable, and consistent across later images and videos.

After the main character cards are generated, show a user choice card:

Warn the user that changing locked character designs later may require regenerating the shot table, single-shot storyboards, single-shot video clips, assembled main video, and final composite.

STEP 4: Scene Cards

Generate scene reference cards and place them on canvas after character cards. Scene cards must show environments only: do not include characters, people, crowd figures, silhouettes, hands, faces, or character cameos. Character action belongs in the shot table, single-shot multi-panel pencil storyboards, and single-shot video clips, not scene cards.

Include:

Then show a user choice card:

STEP 5: Standardized Shot Table Video Prompts (Six Columns)

After character cards and scene cards are locked, output standardized video prompts as a shot information table. This step is mandatory and cannot be swapped with storyboard or video generation.

Required reference: read and follow references/shot-table-spec.md for the exact six-column schema, per-second directive requirements, table-wide rules, user approval card, and mandatory Step 5.5 self-check gate.

Minimum runtime contract:

Then show the table approval/self-check choice cards defined in references/shot-table-spec.md.

STEP 6: Text Storyboards Document (Default) + Pencil Image Storyboards (Opt-in)

After the Step 5.5 self-check passes, show a storyboard-mode choice card before producing any storyboard artifact.

Required reference: read and follow references/storyboard-guidelines.md for the default single text storyboards document, optional multi-panel pencil storyboards, shot-level extraction/re-integration, storyboard approval cards, and visualization fallback rules.

Minimum runtime contract:

After all storyboards are approved, proceed to the video-model choice card.

STEP 7: Video-Model Choice Card + Single-Shot Video Clips

Before any clip is rendered, show the video-model choice card and resolution choice card.

Required references:

Minimum runtime contract:

After all clips render, place them on canvas in shot order, group them as <title> shot clips, and show the clip approval card defined in references/model-selection.md.

STEP 8: Full Film Assembly, BGM Match, and Final Output

After all single-shot clips are approved, assemble the complete main video, match or generate one continuous BGM track, and produce the final composited video.

Required reference: read references/qc-checklist.md for assembly rules, BGM rules, final review checks, canvas ordering/grouping discipline, user choice-card discipline, and regeneration/latest-asset discipline.

Minimum runtime contract:

Then run the final review checks from references/qc-checklist.md and deliver the final approved asset.

Boundaries

Do not use this Skill for a single image, a simple edit, a single clip animation, logo design, or pure prompt consultation. If the user only wants a prompt, use a video prompt workflow instead. If the user only wants a character card, use a character breakdown workflow instead.

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