Generation Failure and Drift Fallback Policy
Failure fallback per video model
H3 fallback ladder when a clip fails or drifts:
- First retry: regenerate the same clip with the H3 prompt prefix strengthened by quoting the exact
Reference Anchors block from the table.
- Second retry: shorten the shot to ≤6s and split the dropped seconds into a new adjacent row in Step 5; re-run Step 5.5 self-check, then re-render.
- Third retry: switch the failing shot to Seedance 2.0 (this is exactly why the mixed mode exists — performance fallback is one click, not a re-architecture).
- After three failed attempts on the same shot: pause and ask the user with a choice card:
- Switch just this shot to Seedance 2.0.
- Loosen the request (drop a prop, simplify the action, reduce the hook).
- Skip the shot and add a
placeholder: missing clip note for downstream review.
- Manually supply a reference video to bind instead of generating.
Seedance 2.0 fallback ladder (used when the user has explicitly chosen Seedance as the global model, or after H3 already failed three times):
- First retry: regenerate with a strengthened prompt that quotes the
Reference Anchors block.
- Second retry: drop reference images and use text-only generation.
- Third retry: shorten the shot to ≤6s and split the dropped seconds into a new row.
- After three failed attempts: ask the user — switch to H3 for this shot, loosen the request, skip the shot, or supply a reference video.
After all clips are rendered
Place the rendered clips on canvas in shot order, group them as <title> shot clips (no longer hard-coded to a single model name), and show a user choice card:
- Approve clips and composite full film (recommended)
- Re-render selected clip (with the same or a different video model)
- Fix character mismatch
- Fix scene mismatch
- Strengthen storyboard cleanup
- Fix spatial anchor drift across clips
If a rendered clip drifts from the approved Reference Anchors (e.g. door-frame lands on the wrong side, character exits from the wrong edge, lighting flipped), re-render with a strengthened prompt that quotes the exact Reference Anchors block from the table. If the drift persists, switch that one shot to the other video model in the mixed-mode path; do not silently mix corrected and uncorrected clips into assembly.
Storyboard Visualization Fallback
Storyboard generation failure fallback (visualization mode only)
If a pencil image storyboard cannot be produced at the required quality (e.g. layout collapses, labels illegible, panels merged, character inconsistency), apply the following escalation before asking the user:
- First retry: regenerate the same shot storyboard with a tightened prompt that explicitly mentions the four-quadrant layout, the
[char:…] [scene:…] [shot:…] labels, and the per-panel content rules.
- Second retry: drop the bottom-right audio/anchor quadrant text (keep it as a blank cell with a tiny
♪ mark) to reduce text load; this usually fixes illegible labels without losing the visual beat.
- Third retry: reduce panel count by one (e.g. 6 panels → 5 panels by merging the two least-actionable seconds) and simplify camera icons to single arrows.
- After three failed attempts on the same shot: pause and ask the user with a choice card:
- Switch to a block-color storyboard (gray boxes for poses, no pencil lines) for the failing shot only.
- Drop the pencil image for the failing shot and rely on the text storyboards document alone for that row.
- Split the failing shot into two shorter shots in Step 5 and re-run Step 5.5.
- Manually supply a reference image to bind instead of generating.
In default text mode this whole fallback is unnecessary — text storyboards fail only when the model cannot produce coherent structured text, in which case return to Step 5 to revise the table row.