shot-table-spec.md

Standardized Shot Table Specification

STEP 5: Standardized Shot Table Video Prompts (Six Columns)

After character cards and scene cards are locked, output standardized video prompts as a shot information table. This step is mandatory and cannot be swapped with storyboard or video generation. Create a canvas table node or markdown table named 标准镜头信息表 or standard-shot-table.

The table must have exactly six columns in this order:

Shot ID & DurationContinuity HandoffReference Anchors (Spatial + Identity)Hook TypeShot Description (Per-Second Directives)Audio & Dialogue Track

Column rules:

Table-wide rules:

Then show a user choice card:

STEP 5.5: Shot Table Self-Check Gate (Mandatory)

Before moving to pencil storyboards, run a hard self-check on the approved shot table. If any check fails, revise the table and re-run before asking the user to approve storyboarding.

Six required checks:

  1. Hook density: every shot has a Hook Type; at least one of every three consecutive shots uses a reveal/reversal/callback; the opening shot and the closing shot each carry a strong hook (visual-joke / reversal / reveal / suspense / tender).
  2. Single-shot duration: no shot exceeds 15 seconds. If a beat needs more, split it.
  3. Character count per shot: no shot contains more than three important characters (defined as characters with on-screen action or dialogue).
  4. Spatial anchor inheritance: for every interior scene with two or more shots, the Fixed Landmarks and Lighting Baseline of the next shot must either match the previous shot or include an explicit continuity note (e.g. door-frame moves from right third to center as camera orbits left).
  5. Per-second directive coverage: every second from 0s to the shot duration is covered by a Per-Second Directives entry, and each entry contains all five required elements (action/pose/expression, camera, spatial, audio cue, handoff). Sub-second beats like 2.0–2.5s are allowed but must not leave any time gap.
  6. Cross-shot continuity: reading the Continuity Handoff column row by row produces a continuous chain — no shot starts from a state that contradicts the previous shot’s ending. Any shot that flips eyeline, character position, prop state, or lighting must mark the flip explicitly (e.g. HARD CUT — time skip: 2h).

If all six pass, place a shot-table self-check: passed stamp at the top of the canvas table node and show the user choice card:

If any check fails, do not enter Step 6. Return to Step 5, list the failed rows, and only re-show the storyboard approval card after the table is fixed and the self-check passes.

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