After character cards and scene cards are locked, output standardized video prompts as a shot information table. This step is mandatory and cannot be swapped with storyboard or video generation. Create a canvas table node or markdown table named 标准镜头信息表 or standard-shot-table.
The table must have exactly six columns in this order:
| Shot ID & Duration | Continuity Handoff | Reference Anchors (Spatial + Identity) | Hook Type | Shot Description (Per-Second Directives) | Audio & Dialogue Track |
|---|
Column rules:
S03 / 6s.Fixed Landmarks — exact named landmarks from the scene card, with their screen-relative positions (e.g. door-frame: right third, kitchen-island: center bottom).Character Positions (camera view) — for every character in the shot, screen-relative position (left/center/right, top/mid/bottom, foreground/midground/background), facing direction, and initial pose.Exited Character Status — for any character who was in the previous shot but is not in this shot, state their off-screen position and reason (e.g. Mia — exited frame-left, last seen holding apple basket at door-frame).Lighting Baseline — inherited key/fill/rim direction from the scene card, plus any per-shot modifier (e.g. key: warm overhead, fill: cool bounce right, modifier: window-backlit silhouette).visual-joke, reversal, suspense, tender, chase, reveal, callback, expression-beat. Used for the per-episode hook distribution self-check.Per-Second Directives subsection. The subsection must break the shot into second-by-second instructions such as 0–1s, 1–2s, 2–3s; for sub-second critical beats, use 2.0–2.5s style markers. Each per-second directive MUST cover all five required elements:
silent if intentional)Narration — voiceover text with time range (omit if no narration).Dialogue — line, speaker, tone, time range.SFX — keyed sound effects, time-anchored.Performance Note — when the protagonist is narrating off-screen, mark narrator-mouth-closed: true; describe expression path during narration; describe concrete eye-line and body-action changes for each dialogue line.Table-wide rules:
Continuity Handoff column and set up the next shot in the same column.Exited Character Status for at least one shot, then dropped after they are explicitly off-stage for two consecutive shots.Then show a user choice card:
Before moving to pencil storyboards, run a hard self-check on the approved shot table. If any check fails, revise the table and re-run before asking the user to approve storyboarding.
Six required checks:
Hook Type; at least one of every three consecutive shots uses a reveal/reversal/callback; the opening shot and the closing shot each carry a strong hook (visual-joke / reversal / reveal / suspense / tender).Fixed Landmarks and Lighting Baseline of the next shot must either match the previous shot or include an explicit continuity note (e.g. door-frame moves from right third to center as camera orbits left).0s to the shot duration is covered by a Per-Second Directives entry, and each entry contains all five required elements (action/pose/expression, camera, spatial, audio cue, handoff). Sub-second beats like 2.0–2.5s are allowed but must not leave any time gap.Continuity Handoff column row by row produces a continuous chain — no shot starts from a state that contradicts the previous shot’s ending. Any shot that flips eyeline, character position, prop state, or lighting must mark the flip explicitly (e.g. HARD CUT — time skip: 2h).If all six pass, place a shot-table self-check: passed stamp at the top of the canvas table node and show the user choice card:
If any check fails, do not enter Step 6. Return to Step 5, list the failed rows, and only re-show the storyboard approval card after the table is fixed and the self-check passes.