SKILL.md


name: papercraft-stop-motion-explainer description: For creators explaining science, education, or general knowledge through tactile handmade papercraft visuals. Users provide a topic, core knowledge points, or source material and may specify audience, duration, aspect ratio, and deliverable type. The Skill extracts the learning goal and visual metaphor, proposes creative directions, designs paper characters, layered diorama sets, and props, creates preview concepts plus image and video prompts, and plans storyboards, camera movement, transitions, and sound with staged approvals and review checklists. It outputs a production-ready papercraft stop-motion explainer package, or selected assets such as still prompts, image-series prompts, short-video prompts, or storyboards. Best for cut-paper, pop-up-book, layered diorama, and miniature stop-motion explainers; not for standard 2D cartoons, line doodles, live action, or explainers without a paper-art look. compatibility: Requires the MiniMax Hub agent (canvas workspace and MiniMax H3 generation); not portable to generic agent harnesses.


Papercraft Stop-Motion Explainer

Create a complete papercraft stop-motion explainer package from a science, education, or knowledge topic. The output is a production-ready creative plan: style rules, character and set design, asset planning, prompts, storyboard structures, motion language, sound direction, negative prompts, and review criteria.

Use this Skill when the user wants a tactile handmade explainer style: layered paper, cardboard cutouts, miniature diorama, stop-motion puppet movement, pop-up-book staging, paper props, and physical shadows. The default assumption is that the user wants a complete explainer video package. Prompts, storyboards, asset plans, and motion notes are reviewable production assets inside that complete process, not isolated deliverables unless the user says so.

When this Skill proceeds from planning/prompting into actual video generation, use MiniMax-H3 as the default video generation model. Treat MiniMax-H3 as the default unless the user explicitly selects another available model or MiniMax-H3 is unavailable.

Canvas Document Delivery Rule

For complete video packages, production plans, storyboards, or any long multi-section planning output, write the full production document to the canvas as a text document. In the chat reply, give only a brief summary, the document filename, and the next recommended action. Do not paste long production plans, large storyboard tables, full prompt libraries, or full checklists into the conversation unless the user explicitly asks to see them in chat.

Use chat for concise guidance and decision points; use the canvas document as the source of the detailed plan. When the user asks to revise the plan, update the existing canvas document rather than creating a duplicate unless a new version is intentionally needed.

Visual Depth and Papercraft Motion Priority

Every visual plan, preview prompt, video prompt, and review pass must prioritize both layered image depth and unmistakable papercraft stop-motion qualities.

Required visual-depth emphasis:

Required papercraft stop-motion emphasis:

Lightweight Request Bypass

If the user explicitly asks for only one production asset, do not force the full 18-step package workflow. Route directly to the relevant step while preserving the papercraft style rules.

Use these shortcuts:

Use the full phased confirmation workflow only when the user asks for a complete video package, a full production plan, or does not specify a narrower deliverable.

Interaction Rule: Confirmation Cards Between Phases

After each major phase, pause and ask the user with a selection card before moving forward. All polling, multi-choice decisions, confirmations, continue/revise/stop gates, and user decision points must use cards rather than plain text asking the user to reply with a number. The card must give practical next-step choices, not an open-ended question. After the creative directions phase, the next confirmation card must ask the user to choose the target video duration before detailed character, scene, preview, prompt, or storyboard work continues.

Use choices like:

  1. Continue to the next phase with the current direction.
  2. Revise the current phase before continuing.
  3. Switch to one of the other creative directions.
  4. Jump to a specific production asset: visual preview images, single-image prompt, image-series prompts, 5-second image-to-video prompt, or storyboard.
  5. Stop here and export the current package.

Keep each card short. Include the recommended option first when the current result is strong. This staged confirmation protects the full-video workflow: the user can adjust each asset before it becomes the basis for the next step.

STEP 1: Understand the Input

Analyze the user's topic and production goal. Preserve the user's domain words and do not simplify the science into a different topic.

Output a concise understanding block:

If crucial information is missing, choose reasonable defaults instead of stopping: general audience, 30-second short, horizontal 16:9 video by default unless the user specifies another ratio, and one paper narrator plus one core paper model.

STEP 2: Summarize the Style DNA

Before designing the video, state the style rules that must stay consistent.

Include these traits:

Explain the reason: the paper medium turns abstract science into touchable objects and makes layered explanation easy to understand. The scene must feel physically built and animated frame by frame, not merely illustrated in a paper-like texture.

STEP 3: Propose 3-5 Creative Directions

Generate 3 to 5 distinct concepts. Each direction must explain the same topic through a different visual metaphor or narrative structure.

For each direction, provide:

After presenting directions, ask the user to choose both the creative direction and the target duration. Duration options should be concise: 15s quick version, 30s standard version, 60s full version, or custom duration. Do not proceed into detailed assets until a duration is chosen.

Recommended direction archetypes:

  1. Pop-up-book journey: each page reveals one layer of the concept.
  2. Paper scientist laboratory: a paper host demonstrates the mechanism on a table.
  3. Layered cross-section model: a paper object opens like a sectional diagram.
  4. Miniature nature theater: ecological, geographic, or astronomical topics unfold in a paper landscape.
  5. Paper mechanism board: gears, arrows, sliders, labels, and moving parts explain cause and effect.

STEP 4: Design Paper Characters

Design characters only when they help communication. A character may be a host, assistant, animal guide, personified molecule, immune cell, planet, machine part, or natural force.

For each character, output:

Keep characters simple enough to remain readable in short videos.

STEP 5: Design Paper Scenes

Treat every scene as a physical paper stage, not a flat background.

For each scene, output:

Use at least four depth planes whenever possible. Keep the main knowledge model separated from the background through spacing and shadow.

STEP 6: Plan Layered Diorama Staging

Create a multi-plane staging table.

Required columns:

Rules:

STEP 7: Plan Prop and Asset Library

Create an asset list grouped by function.

Asset groups:

For each asset, define:

STEP 8: Plan or Generate 1-3 Visual Preview Images

Before writing final prompts or storyboards, plan 1 to 3 visual preview images based on the approved creative direction, character design, scene design, and layered staging. If image generation is available and the user wants actual previews, generate them; otherwise provide preview briefs and prompts. These previews are for style and concept confirmation, not final production frames.

Default preview ratio follows the project video ratio: horizontal 16:9 unless the user specifies another ratio. If the user requested vertical, square, or another format, use that ratio consistently for previews and later video planning.

For each preview, define:

Recommended preview set:

  1. Overall world preview: shows the full papercraft diorama, main character, core object, and atmosphere.
  2. Mechanism preview: shows the science model, paper arrows, labels, and movable explanatory props.
  3. Emotional or ending preview: shows the cultural connection, summary card, or final memory image.

After presenting previews, pause with a confirmation card. Offer choices such as: continue to prompt writing, revise preview 1, revise preview 2, revise preview 3, reduce to one visual direction, or switch creative direction. Do not write final single-image, image-series, or 5-second image-to-video prompts until the user confirms the visual preview direction.

STEP 9: Write Single-Image Prompt

Create a prompt for one concept image or key visual.

The prompt must include:

Avoid overloading the image with every knowledge detail. One image should communicate one main idea.

STEP 10: Write Image-Series Prompts

Create a sequence of prompts when the user needs multiple keyframes or a storyboard image set.

For each image, provide:

Series rules:

STEP 11: Write 5-Second Image-to-Video Prompt

Create a short prompt that animates a single reference image while preserving the paper style.

Include:

Keep motion limited and physically plausible for paper objects.

STEP 12: Create Storyboard for the Chosen Duration

Use the duration chosen after the creative directions phase. Do not present three full storyboard versions by default. First give a brief content overview, then provide a concise storyboard table for the chosen duration only.

The content overview should be short and clear:

Storyboard table rules:

Required columns:

After the table, ask the user with a confirmation card: continue to editing rhythm and camera rules, revise storyboard, change duration, or return to visual previews.

STEP 13: Define Editing Rhythm

Set the rhythm according to duration and educational clarity.

Guidelines:

STEP 14: Define Camera Rules

Use camera movement that feels like filming a miniature paper stage.

Recommended moves:

Avoid:

STEP 15: Define Transitions

Use transitions that obey paper physics.

Recommended transitions:

Avoid electronic scanlines, neon glitches, glass shatter, metallic wipes, and sci-fi particle transitions unless the user explicitly requests a contrast effect.

STEP 16: Define Sound Design

Build a tactile handmade sound palette.

Recommended sound cues:

Music direction:

Paper-motion SFX direction:

STEP 17: Generate and Clean Voiceover Audio

When the workflow includes narration, generate the voiceover after the script is confirmed. Then check the generated audio before final assembly.

Voiceover rules:

STEP 18: Provide Negative Prompts

Always include a concise negative prompt block to protect the style.

Recommended negatives:

STEP 19: Run Review Checklist

End with a checklist. Mark problems only when they matter to the user's requested output.

Style checklist

Character checklist

Scene checklist

Video checklist

Audio checklist

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